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The "it" window can be customized by selecting options in the first two sections on the "Window" menu These optional windows and toolbars can be shown or hidden from the menu , or toggled on or off with their associated hot key hotkey as displayed in the menu. They can also be docked into the main window or left as floating windows. Double-clicking on the title bar of one of these sub-windows will toggle it from docked to undocked. Toolbars, such as the "Pixel Readout" toolbar, don't have a title area since they are so small and instead have a grab handle at the end or top that is used to place them. The grab handle can also be double-clicked to toggle the docking.

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This window shows all the images and renders that are stored in the current "it" session. Multiple catalogs can be used, each storing their its own images. To create a new catalog, go to File->New Catalog.

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This window shows information related to the selected image or render. The large text area is the Notes field. This allows you to add any meta data metadata to the image. The Custom View option is explained later in the Views section, under Special "it" Features section.

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The tools section gives you access to the most commonly used tools in "it". From left - to - right, they are:

Pan Tool

Click and holding hold down the left mouse button on the image window will allow you to pan around the image. (Default hotkey: 1)

Zoom Tool

Click and holding hold down the left mouse button on the image window will allow you to zoom in and out of the image. (Default hotkey: 2)

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Allows you to draw a crop window over your image. This allow allows you to re-render a portion of your image. To remove the crop window, left-click within the crop window and click on the X in the top right corner. (Default hotkey: 3)

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Allows you to quickly scrub through all your images in your catalog. Click and holding down the left mouse button while moving the mouse to the left will scrub backwards backward in the catalog; moving right will scrub forward. (Default hotkey: 5)

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For further explanation of Sequences, see Sequences under the Special "it" Features section section.


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Monitor Controls

The monitor controls gives give you access to settings such as Gamma and Exposure. The right-most button resets the Gamma and Exposure controls to their defaults. There are also some useful monitor control hotkeys, including:

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The channel view shows which of the image channels are currently visible and the options are RGB (normal color) Red, Green, Blue, Alpha (if present), and "Luminance".


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Other

Right-clicking in the image area of the window also provides access to the menus. Other windows that are accessible on the "Window" menu such as the "Console", which provides python scripting access to "it" are not dockable and appear as top-level windows.


Preferences Window

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The number of images "it" should hold in memory. When exceeded, "it' will move the oldest image to a temporary file in the Scratch Image Location.

Scratch Image Location

Location The location where images are saved , if the total number of images in all catalogs has exceeded the Image Cache Size preference.

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nvidia_AIDenoise
nvidia_AIDenoise
AI Denoise

'it" can interactively denoise beauty renders for preview purposes using Nvidia's AI Denoising solution. You can choose this in the View menu or press N on the keyboard to toggle this on and off. This requires the latest Nvidia drivers (391.89 as of this writing) and an Nvidia GPU on the system that is reasonably modern (Minimum is Kepler, newer cards will perform significantly better). Images that are more converged (has more samples) will achieve better quality. Insufficient convergence will resemble a watercolor or "painterly" style image.

This feature is meant for interactive preview rendering only, it it not designed for final renders or animation. AI Denoise only operates correctly on the beauty (Ci) and not on AOVs. To correctly view AOVs, toggle the denoiser off or you will see artifacts. The final EXR output is unaffected by the denoiser. Use the Snapshot feature of "it" to save the denoised Beauty instead (see below this entry).

Info

Denoising options want statistically independent pixels, this means you should either manually provide the rendering option for "Importance Sample Filtering" for pixels or select the Denoise option in the appropriate bridge product that will enforce the Importance Sample Filter for images. If this is not enabled then no change will be seen when using the Optix Denoiser.
The requirements for Optix 7 must be obeyed, meaning hardware must be the Nvidia Maxwell generation or newer for this version.


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SpecialItFeatures_Snapshot
SpecialItFeatures_Snapshot
Snapshot

From the Commands window, you can choose to Snapshot an image. This makes a quick copy of either a completed render or an (in-progress) interactive session. There is also an option for No AOVs should you just need to capture the beauty render. This is useful for interactive sessions where you want to save how a current scene looks before you make a change and then compare them. This places the snapshot next in the Catalog list. To save an image that is using the Nvidia AI Denoiser, you must use Snapshot as an export will only save the underlying raw image. You must also have Catalog Menu > Burn In Mapping On Save selected. 

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SpecailItFeatures_Views
SpecailItFeatures_Views
Views

Views in "it" are a combination of zooms, pans, pixel aspect ratio, and view mappings. By default all images in a catalog share a view. This is convenient when you want to step through a shot that you've rendered to "it" (hot key hotkey PageUp/PageDown). When you zoom in and step to the next frame in the shot the zoom and pan remain the same. However, sometimes you'd like to be zoomed way in on one image to look at some feature and then flip between that and a zoomed-out image. "it" accommodates this with Custom View. When you turn on Custom View for an image, that image then has its own zoom and pan, independent of the other images in a Catalog. Custom Views are saved if/when the Session (or Catalog) is saved.

Pixel aspect ratio is useful when working on projects that generate non-square imagery. One example of this is the film format Cinemascope. In some pipelines you might decide to keep your digital files in a format where a pixel is half the size in the horizontal direction than the vertical. 'it' allows you to specify this in the view so that on your monitor images look normal. This menu is fully configurable from your it.ini file including the names on the menu and the aspect ratio of the pixels. You may also attach short cut shortcut keys to different aspect ratios even if you customize this menu.


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SpecailItFeatures_RecentBucketMarkers
SpecailItFeatures_RecentBucketMarkers
Recent Bucket Markers

When 'it' is being used as the destination for a render it will display a rectangle around each bucket as it arrives. The indicator will fade over a few seconds. This is useful when an image in is being refined as it is sometimes difficult to see what part of the image the renderer is working on. This feature can be toggled on and off and the color of the rectangle can be altered in the preference dialog.

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SpecialItFeatures_Background
SpecialItFeatures_Background
Background

Any one single image in a Catalog can be set to be the Background image. When you then select other entries in that Catalog, the displayed image is the result of compositing the selected image over the nominated background. To toggle the current image to be a background image, use Image->Toggle Background. The icon next to the image in the Catalog will then light up. See Working With Background Images.


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SpecailItFeatures_Remapping
SpecailItFeatures_Remapping
Remapping

The remap menu shows the color space that your image is in. Typically this would be linear for rendered images and sRGB for 8-bit image files. By default "it" chooses the image space of the image and when it does this the image space is preceded by a *. You can use the menu to override "it"'s choice (the * indicator will go away)

"it" supports view mapping output images to accommodate your workflow of choice using the OpenColorIO system. Your view mapping defaults can be set for images rendered to "it" as your framebuffer frame buffer (regardless of bit depth) or for imported images (with different mapping for different types, if necessary).

There are several important things to remember about remapping:

  • Remapping is applied only for viewing files. It is not burned in. See Burn Mapping On Save preference.

  • Images rendered via RenderMan are, by default, in linear space, unless an exposure is applied to the output (which can be done in RfM via the Output Settings tab of the RenderMan controls).

    If you do apply an exposure to your output, be sure to make the proper adjustment to the default image mapping for rendered images.

  • The OpenColorIO setup can be changed via your it.ini, though, as always, we strongly recommend making the changes in a site-specific surrogate ini file, referenced via RMS_SCRIPT_PATHS. "it" will also use the environment variable OCIO if it is set to find the OpenColorIO config file.

A special entry on the remap menu is the Shadow Map option, which is useful for viewing shadow map files. These files can have huge ranges that are well beyond zero to one, so the traditional way to display these has been to rescale the min and max values to zero and about 0.9, and then invert them with (1 - val).


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SpecailItFeatures_Sequences
SpecailItFeatures_Sequences
Sequences

Sequences are for when you've rendered a shot or perhaps a wedge of parameters to a shader and now you would like to see them all played as a sequence. The Sequence toobar The Sequence toolbar has the controls for starting and stopping playback and the frame range controls. "it" will either play the whole catelog catalog or you can open a set of images on disks as one element (called a "sequence"). There is also a "scrub" mouse tool which when activated lets you move through a sequence by dragging with the left mouse button in a horizontal direction.

An image sequence can be created by opening multiple files on disk in a directory, use File->Open Sequence instead of File->Open Image. "it" will discern which files belong to the sequence; , and the frame range will appear in the Sequence toolbar.

Sequences are low tech in that they don't provide a way to save or load movies, and the entire "movie" is held in RAM. "it" places a cap on the number of images it will hold in RAM so for smooth playback you will need to set that cap (Image Cache Size) to at least the number of frames in your sequence.

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The photo and film industry has been using color rendition charts for decades to ensure high-quality results. You can learn more by reading one of many articles on the topic.

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