Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This nodes allows artists to place patterns using a 2D solution that typically relies on UVs provided by the artist. You may transform the resulting placement (translate, rotate, etc) or repeat the pattern using the controls below. For objects without UVs or requiring a projection in 3D space, use the PxrManifold3D instead.

Input Parameters

Center

Transformations are centered here

Angle

Rotation angle around origin.

...

Frequency S

Frequency/repetition of a feature in the S direction.

...

Frequency T

Frequency/repetition of a feature in the T direction.

...

Flip the manifold in the T direction.

PrimVar S/ST

Name of custom 1D S or 2D ST primvar. (example: UV set name in Maya or primvar for say hair systems and scalps)

PrimVar T

Warp

Connect a noise or texture to warp the domain

Warp Amount

Slider control for Warp amount

Advanced

calcRadius

Calculate radius the hard way from derivatives to get around renderer bug in the radius calculation

enableJacobianfilter

Enables calculating a filter radiusbased on the Jacobian in screen space.  This should create a filter that is less dependent on the parameterization of the geometry

JacobianRadiusMult

Multiplies the radius calculated based on the Jacobian in screen space

uvSet

Default is setName of custom 1D T primvar.

Output Parameters

result

The 2D manifold.

...