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Apply the reverse sRGB transform your texture. If you are painting textures in sRGB space (default for most paint packages) but viewing your data in data linear space, your textures will look washed out. This will apply the sRGB transform to your texture, which should make it appear visually linear again.
Advanced Settings
MipBias
Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.
MaxResolution
Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.
OptimizeIndirect
Sets texture filter to Box (inexpensive) on indirect hits instead of the selected filter used for other visible effects.
Randomize
Manifold patterns outputting a multi manifold encode which texture should be used using a 2D coordinate system. PxrMultiTexture can use those coordinates to compute a random seed to drive local variations.
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Value | Mode | Descrition |
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0 | Centered | The variation will be centered around the current value |
1 | Additive | the variation will be added to the current value |
2 | Substractive | the variation will be substracted from the current value |
Bump Output
Textures are Normal Maps
Sets input textures as Normal Maps
Orientation
Some texturing applications offer different orientations. You can also go manual to try to fix your normal maps appearance
Flip X
Invert the bump orientation - concave becomes convex and vice versa
Flip Y
Invert the bump orientation - concave becomes convex and vice versa
Adjust Output
Color Scale
A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels
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An offset for the alpha channel, useful when the alpha is used to drive a parameter
Advanced Settings
MipBias
Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.
MaxResolution
Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.
OptimizeIndirect
Hexagonal Tiling
Show Grid
Display current HexTile grid
Grid Color
Set the color of the displayed HexTile grid
Match C++ patterns
Match RenderMan 23 C++ scenes but may slow down your render. Use only when necessarySets texture filter to Box (inexpensive) on indirect hits instead of the selected filter used for other visible effects.
Output Parameters
resultRGB
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