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Like all texture style nodes, this node takes a manifold that describes either a 2D or 3D domain to apply a Worley noise texture to. The default beahaviorbehavior, if no mainfold manifold is attached, is to apply over P in 3D. This node computes Worley noise, as described by Steven Worley.

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Inspired by the grid-like organisation organization of Manhattan, this is the distance to the nearest points when you can only travel around the cell's boundaries.

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Named after Pafnutty Chebyshev, it is also known as the Chessboard Distance. It is somewhat similar to the Manhattan distance, but with 45 degrees rotation.

Minkowski

Minkowski is a generalisation generalization of both euclidean and Manhattan distance. The exponent will make the pattern transition from Euclidian to Manhattan.

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Modifies the computed distances to create different shapes. The example below uses c1 = 1.0 and c2 = 0.0.

Clamp Output

Causes resulting distances to be clamped to the range 0.0 to 1.0.

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Adjust Output

Color Scale

A multiplier for the color values in a texture , can be used to adjust brightness or manipulate individual color channels


Color Offset

Apply an offset to the result, shifting the colors of the result

Alpha Scale

A multiplier for the alpha channel, useful when the alpha is used to drive a parameter

Alpha Offset


Float Scale

Scalar Float value

Float Offset

Float Offset valueAn offset for the alpha channel, useful when the alpha is used to drive a parameter


Output Parameters

resultF

The result of Worley noise texture.

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