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Use light aov defined in signal_aov_string above as mask for previously daisy-chained Stylized shaders and/or physically based lighting
Line Type
Name of a color AOV to do line detection on. Manually set if you want to test on your AOV.aov - custom AOV defined below
outline - line on alpha of object
sections - line on random id
lineNZ - line on combination of X Y components of surface normal and Z depth, good for unit scale
curvature - line on change in surface normal
camdist - line on change in camera distance
Final Line Gamma
After line detection happens, runs gamma on final lines. When using the Curvature Line Type, you can use this parameter to control the curvature falloff to fine-tune your linework
Weight Type
During line detection weighting to get a variance
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