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PxrBump used to provide the secondary bump on displaced tiles.


info
Warning
titleDeprecated

The modern and preferred solution for bump mapping is now the PxrBumpMixer node. This node is maintained for backwards compatibility and might be removed in a future release.


Bump mapping is an inexpensive way to apply details to an object without modeling it or using displacement to change its shape. This is a shading "trick" where a supplied pattern can give the illusion of details.

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