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This tech implements many of the developments in: Surface Gradient-Based Bump Mapping Framework.

Info

This node is the preferred way to supply bump maps to surfaces, older nodes are less desirable for this effect.

PxrNormalMap is still useful where you can change normal orientation.

Input Parameters

Mode

  • Add - Add the results together, A + B

  • Over - Puts A over B, a mask is useful here to reveal the layer underneath, A+B(1-a)

  • Subtract - Subtract the results, A - B

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