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Color is typically where textures or patterns are connected to create scattering color for objects. This is where you'd create the color of candle wax or skin variation like freckles or the skin on lips. The RGB values correspond to how far the light travels in that color band. For example, and RGB value of 0.8 0.65 0.5 means Red spreads furthest at 0.8, then Green and finally Blue traveling the least distance in the object scatter result. The below table may be useful. Note that the first column is the diffuse color of the object, that would be handled by layering LamaDiffuse with a LamaSSS to handle the actual scattering color of the object interior.
Material | Diffuse Color (Albedo) | Radius (Lama Diffuse Mean Free Path)Color |
---|---|---|
apple | 0.846 0.841 0.528 | 6.96 6.40 1.90 |
chicken1 | 0.314 0.156 0.126 | 11.61 3.88 1.75 |
chicken2 | 0.321 0.160 0.108 | 9.44 3.35 1.79 |
cream | 0.976 0.900 0.725 | 15.03 4.66 2.54 |
ketchup | 0.164 0.006 0.002 | 4.76 0.58 0.39 |
marble | 0.830 0.791 0.753 | 8.51 5.57 3.95 |
potato | 0.764 0.613 0.213 | 14.27 7.23 2.04 |
skim milk | 0.815 0.813 0.682 | 18.42 10.44 3.50 |
skin1 | 0.436 0.227 0.131 | 3.67 1.37 0.68 |
skin2 | 0.623 0.433 0.343 | 4.82 1.69 1.09 |
whole milk | 0.908 0.881 0.759 | 10.90 6.58 2.51 |
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