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Miscellaneous
Added support for pre- and post- render hooks via RFHhooks
- Brought back PxrDebugShadingContext VOP
- Improved Improved motion blur support for hdPrman in Solaris
Motion blur for meshes, curves, and point particles is now supported through a shared codepath
On Render Geometry Settings node there's There is now a Motion Blur tab under the RenderMan Master Attributes .on Render Geometry Settings node
Velocity blur and enabling/disabling motion blur for objects is now supported through the Render Geometry Settings node
- Enabling/disabling motion blur works for transforms and geometry
Other changes in Solaris -
- The camera now tumbles around the mouse cursor when rendering in Solaris.
- Added baking options to the RenderMan LOP under the Rendering/Render tab
- Added back support for the pause/resume callbacks in Solaris.
- For hdPrman now just print xcpt messages rather than routing into TF_STATUS, etc. because depending on the host app those may just get lost.
Removed remove xform_motionsamples and geo_motionsamples from the RenderMan tab (geo and cam) because these are not RenderMan-only parameters and are were affecting mantra Mantra renders. Now you must manually add if you want to set these parameters on the object.
emitting all renderman geometry primvars to alembics because RfH doesn't know what type is inside the packed alembic so we need to cover all bases.
read Added support for shop_materialpath in alembic attributes. add bundle to rop , but the material must be included in the RenderMan scene for the procedural to apply the material. Added a bundle parameter on the RenderMan ROP to force material export.
- Added back support for the Pause/Resume callbacks in hdprman
- improved Improved viewport lighting
- read Read abcvelocityscale attribute to scale alembic velocity
- Added baking options to the RenderMan LOP under the Rendering/Render tab
- promoted parameters can have different names now
- add acceleration blur support
- RfSolaris: The camera should now tumble around the mouse cursor when rendering with RenderMan in the viewport
- For hdPrman now just print xcpt messages rather than routing into TF_STATUS, etc. because depending on the host app those may just get lost.