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  • There are two new optional controls for path-traced subsurface scattering - Attribute "trace" "int sssautobias" and "trace" "float sssbias". In the rare cases where the automatically computed bias for path-traced subsurface scattering needs tweaking, one can set "sssautobias" to 0 and "sssbias" to a desired value such as 1e-6. The default values are 1 for "sssautobias" and 1e-4 for "sssbias".

  • Allow volumes to output their aovs AOVs via PxrTee.
  • The PxrPrimvar built-in names "curvature_u" and "curvature_v" for principal curvatures can now also be written "curvatureU" and "curvatureV". This is for forward compatibility with the OSL version of PxrPrimvar in RenderMan 24.

  • We have deprecated the behavior where connecting a utility pattern to a PxrSurface node forces uncached opacity computations. This has been seen to be a major performance detriment, but can be re-enabled with Option "user" "int utilityPatternForcesOpacity" [1].

  • Added support for OpenEXR Arbitrary Metadata.
  • PxrAttribute has a new resultI output to allow users to chain PxrAttribute nodes.

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  • Rendering with adaptive sampling after a breakpoint and resume took up to 20x longer than when uninterrupted; this was due to missing data in the checkpointing output file and has been fixed.

  • Fixed a bug in OSL trace() that could happen when hitting multiple objects within a batch of rays.

  • Fixed a bug that could return garbage derivatives on failed texture lookups from OSL.

  • Fixed a bug that could result in bad texture derivatives at UDIM boundaries.
  • Fixed offscreen decimation of dicing rate incorrect behavior with a custom ScreenWindow.

  • Fixed out-of-bounds vector access when a OSL spline is provided with only a single control point.

  • Fixed incorrect default for the number of textures in PxrTileManifold and PxrRandomTextureManifold.
  • Fixed rare holes in alpha channel due to missing ray hits on subdivision surfaces with intricate detail. (The holes were visible when looking at the alpha channel with gamma=0.)

  • Fixed a bug where derivatives were uninitialized when fetching uniform attributes and options with OSL getattribute().

  • PxrSwitch artifact when connecting a pattern to the index parameter.
  • Fixed cases where texture3d() could lead to uninitialized values in derivatives.

  • Fixed a bug where AreaScale of mesh lights was not properly updated during interactive updates.

  • Added fix for shadow bump terminator index error in PxrDiffuse and PxrDisney.
  • Optimized a pathological case for nested instancing on scene ingestion that can dramatically reduce render startup in certain cases.

  • Fixed a bug that could cause intermittent crashes in non-deforming curves.

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  • Added improvements to light selection learning.

  • Improved the behavior of denoised Marschner by changing how the albedo is calculated.

  • Improved the degree of noise in scenes with spotlights or ies profiles.
  • LocalQueue log improvements.