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Each DCC has a window dedicated to Live Statistics presentation and configuration. When available the window also includes basic configuration options. Below is a snapshot of the configuration options as seen in RenderMan for Maya:

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Toggle this on to enable the built-in WebSocket server and connect the DCC's client window to the live data stream. This works best if only one render is connected at a time, on the default port.

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Port

In the event multiple renders are attempting to run live stats, each render will need a unique WebSocket port, configured manually. The default port is is 9723.

Connect/Disconnect

When Enable Live Stats is active, the Attach to Render button becomes available for manually connecting and disconnecting from a running render.

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The bottom line of the configuration portion of the Live Statistics window is the current state of the connection if the Live Stats Server is enabled.


Warning

Known Issue: Occasionally the system fails to initialize the live stats with one or both of the following messages:

WebSocket server bind error: Address already in use

ClientConnection connect failed (...)

This can sometimes happen if the port is used in multiple places, or hasn't finished shutting down from a previous run. Changing the port in the configuration UI will usually resolve the issue.

Note

Configuration options are limited for live stats are limited as this is a prototype feature. As the system evolves, so too will the ability to interactively create custom configurations of live stats.

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