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During line detection weighting to get a variance
Line Thickness
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Line Thickness
The thickness of the lines, measured in pixels
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Multiply Line Thickness by Line Thickness values on PxrStylizedControl per object.
PxrStylizedControl Scale
Globally scale line thickness. If you have line thickness set per object and they are all different values, and you up the resolution of the render, use this global scale to increase or decrease line thicnkess of all lines, since they are based on pixel width
Zdepth
Multiply Line Thickness
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by Z Depth
Cam Dist Z Min
Remap camera distance: Linear step Min on Z (blue channel from lineNZ)
Cam Dist Z Max
Remap camera distance: Linear step Max on Z (blue channel from lineNZ)
Z Min Thickness Scale
At Cam Dist Z Min, scale line thickness by this amount
Z Max Thickness Scale
At Cam Dist Z Max, scale line thickness by this amount
Lighting
Multiply Line Thickness by Lighting signal (view Line Thickness From Lighting in Visualizer dropdown to see this signal)
Light Min Thickness Scale
Scale (multiply) Line Thickness by this value in shadows
Light Max Thickness Scale
Scale (multiply) Line Thickness by this value in light areas
Light Min Max Thick Invert
Invert min max above: so thicker in shadows
Light Thickness Gamma
Apply gamma curve to light response to drive thickness
Line Color Group
Line Color From
Offers a number of different functions to determine line color
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