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During line detection weighting to get a variance

Line Thickness

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Line Thickness

The thickness of the lines, measured in pixels

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Multiply Line Thickness by Line Thickness values on PxrStylizedControl per object.

PxrStylizedControl Scale 

Globally scale line thickness. If you have line thickness set per object and they are all different values, and you up the resolution of the render, use this global scale to increase or decrease line thicnkess of all lines, since they are based on pixel width

Zdepth

Multiply Line Thickness

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by Z Depth

Cam Dist Z Min

Remap camera distance: Linear step Min on Z (blue channel from lineNZ)

Cam Dist Z Max

Remap camera distance: Linear step Max on Z (blue channel from lineNZ)

Z Min Thickness Scale

At Cam Dist Z Min, scale line thickness by this amount

Z Max Thickness Scale

At Cam Dist Z Max, scale line thickness by this amount

Lighting

Multiply Line Thickness by Lighting signal (view Line Thickness From Lighting in Visualizer dropdown to see this signal)

Light Min Thickness Scale

Scale (multiply) Line Thickness by this value in shadows

Light Max Thickness Scale

Scale (multiply) Line Thickness by this value in light areas

Light Min Max Thick Invert

Invert min max above: so thicker in shadows

Light Thickness Gamma

Apply gamma curve to light response to drive thickness

Line Color Group

Line Color From

Offers a number of different functions to determine line color

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