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- Toon Mask support
NPRdistort feature & AOV requirement
New parameters for Distort feature: distortU, distortV, distortBumpSwitch, distortScaleToon_Mask switch & feature
- Distort Bump Switch for alternative distort using Bump Normal
PxrStylizedToon:
- Color Spline Ramp for added creativity
- Toon Mask support (with PxrStylizedControl)
- UI updatespage & naming improvements
- Improved whiteshader calculations
- Signal Pre Gain/Gamma
- Threshold Min and Max for Signal Energy
- Updated Visualizer renamed to Result
PxrStylizedHatching:
- Triplanar Projections: 8-val progressive blending
- Triplanar Projections: new UI dropdown behavior with default sticky projection
- Toon Shading in Hatching: 1 button replace textures
- Hatching Mask non binary: works with upstream Pxr nodes (ex PxrRamp)
- Updated blending with Black Darkest & White Lightest
- Rainbow test visualizer: updated blending
- Signal Pre Gain/Gamma
New Override_SignalAOV_CameraRange toggle
Rename Diffuse Luminance to Signal Luminance
- Conditional visibility on Signal AOV based on Camera Range (since its ignored when on)
- Conditional visibility on Signal Energy From the dropdown, based off Camera Range (since its ignored when on)
Re-arranged order of Camera Range page controls to under Signal AOV
New UI page for Color, Masking, Output
Extended help for Texture Sets
Rework of Camera Range Hatching functionality: works as a separate mode with other Visualizer modes, not a separate Visualizer only option
Camera Range Hatching works with Signal Pre Gain/Gamma & Spline
Fix Visualizer Hatching Blend to not be always red
Fix Hatching Mix to work with Visualizer mode "Hatching on Beauty"
New hatching_aov_channel drop-down choice for RGB
Support daisy chain of custom AOV & RGB channel for each Hatching node
Visualizer Hatching On Beauty (instead of Hatching Final)
New hatching_aov_string custom user AOV per node if daisy chained
New Toon_Colors_Switch functionality for Toon Shading overrides textures
- Updated Visualizer renamed to Result
- Invert Signal feature
- UI page & naming improvements
PxrStylizedLines:
- Algorithm optimization for Line Thickness & Dilate+Sort, speed improvements
New Distort Lines feature
Works with PxrStylizedControl Distort data
New NPRdistort AOV requirement
- Updated Visualizer renamed to Result
- UI page & naming improvements
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Look Differences
All the look differences below are in RIS in RenderMan 25 compared to RenderMan 24. In XPU, we continue to make fixes to make it a closer match to RIS.
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