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Parameters

 

Map

Filename of the projected texture. If you want to control the blur for the projected edge, include the mask into the alpha channel of this map. Otherwise, it will use a white opaque alpha installed on $RMANTREE/lib/textures/white.tex for blurring when blur is > 0.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFiltermap
gutterSize20
titleIntensity
animatefalse

Fill Color

If the texture's tile mode is not repeating, this specifies the color for the region outside of and behind the projected rectangle. When we specify a blur below, the edge of the projected rectangle will be blended with the fill color.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterfillcolor
gutterSize20
titleIntensity
animatefalse
captionstrue

Width

Width of the rect which the light is shining through.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterwidth
gutterSize20
titleIntensity
animatefalse
captionstrue

Height

Height of the rect which the light is shining through.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterheight
gutterSize20
titleIntensity
animatefalse
captionstrue

 

Multiplier

Density

Controls the strength of the projected effect.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdensity
gutterSize20
titleIntensity
animatefalse
captionstrue

Invert

Specify whether to invert the projected texture before it is applied.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterinvert
gutterSize20
titleIntensity
animatefalse
captionstrue

Intensity

Global Multiplier for both the diffuse and specular contribution below.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterintensity
gutterSize20
titleIntensity
animatefalse
captionstrue

Diffuse

Multiplier of this light filter result for the diffuse contribution.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdiffuse
gutterSize20
titleIntensity
animatefalse
captionstrue

Specular

Multiplier of this light filter result for the specular contribution.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterspecular
gutterSize20
titleIntensity
animatefalse
captionstrue

 

Texture Mapping

Tile Mode

Specifies how the texture repeats.
  • No Repeat (0)
  • Edge Extent (1)
  • Tile (2)

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFiltertilemode
gutterSize20
titleIntensity
animatefalse
captionstrue

Scale U

Scale of the projected texture in the U direction.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterscaleU
gutterSize20
titleIntensity
animatefalse
captionstrue

Scale V

Scale of the projected texture in the V direction.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterscaleV
gutterSize20
titleIntensity
animatefalse
captionstrue

Offset U

Offset of the projected texture in the U direction. This simply moves the image in the U direction.

 

Offset V

Offset of the the projected texture in the V direction. This simply moves the image in the V direction.


Premultiplied Alpha

If using a texture with unpremultiplied Alpha, set this to 0 of off for correct behavior.

 

Combine Mode

mult: The results of all the filters are multiplied together

max: The maximum result from all filters is used.This works best for grey scale light filters.

min: The minimum result from all filters is used.This works best for grey scale light filters.

screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey scale light.

Light filters on a light are grouped by their combine mode. Light filters in the same group are executed together and combined by the combine mode.The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.