Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

 Description
UniformRays are not weighted in any particular direction.
CosineRays are weighted in the normal direction based on Cosine Spread parameter below.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdistribution
gutterSize20
titleIntensity
animatefalse
captionstrue


Cosine Spread

Sample spread of rays when using cosine distribution. A value of 1.0 gives a perfect Lambertian distribution. Carousel Image SliderincludepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpgmaxNumber3dotsfalsecolumns3infinitefalsesliderHeight190arrowsfalselabelsFiltercosinespreadgutterSize20titleIntensityanimatefalsecaptionstrue

Bias

The bias will affect the falloff of the curvature and will be linear, decreasing with the distance from the shaded point. Bias can be used to take further samples into account more or less while nearby points have more weight.

  • The closer to 0.0, only points closest to the shading point will contribute.
  • With the default of 0.5 any points close to Max Distance will contribute less, and points close to the shaded point will contribute more. 
  • The closer to 1.0, the more all sampled points will contribute. At exactly 1.0 sampled points at all distances will contribute equally.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight240
arrowsfalse
labelsFilterbias
gutterSize2
titleIntensity
animatefalse

Output Type

Set to "Concave", only concave curvature will be output. Set to "Convex", only convex curvature will be output. "Both" will show both convex and concave curvature.

...