You are viewing RenderMan 22 documentation which is not the current release. You may view the current documentation by visiting the home page.

Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Glow Parameters

Glow can make an object appear to emit light. This is useful when you need a textured effect like lit panels, circuitry, lava, or other complex effects with local influence in lighting.

Note

This is not an efficient way to light a scene and would require indirect bounces to be at least 2 to be effective. We recommend this as a textured effect and not for actual lighting.


Gain

Glow gain or weight. Below we go from the default grey material and increase the gain (using white color) to 0.5 and then 1.0.


Image Added Image Added Image Added


Color

Controls the incandescence color, or glow, of the material. Below are various examples of textured inputs to the Color parameter.


Image Added Image Added Image Added