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Panel | ||||||
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(For Maya) $PROJPATH/sourceimages/flapping.<f4>.tex (For Katana) '/images/flapping.%04d.tex' % frame (For Houdini) use $F $F3 in the file name or Houdini expressions,`padzero(3, $F)` |
Note |
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It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render. |
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Value | Application Style | Example (Diffuse_MAPID_.tex) |
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0 | None | |
1 | UDIM (Mari) | Diffuse1001.tex, Diffuse1002.tex, etc. |
2 | UV Tile Base-1 (Mudbox) | Diffuse_u1_v1.tex, Diffuse_u1_v2.tex, etc. |
3 | UV Tile Base-0 (Zbrush) | Diffuse_u0_v0.tex, Diffuse_u0_v1.tex, etc. |
Note |
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Users should avoid negative texture coordinates for all atlas texture workflows |
Invert T
Inverts the t parameter for the texture lookup.
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