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The settings are listed in the tables below. Note that the tables do not currently line up exactly with the PrmanObjectStatements UI presentation of the parameters.

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Attributes

Include Content
pageREN22:Attributes
keyREN22

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PrimAttributes

Include Content
pageREN22:Primitive Variables
keyREN22

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Primvars

Name
Type
Default
Description
falloffpowerfloat0Falloff power for point primitives.

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Traversal

As RfK traverses the Katana scene graph it will process locations in parallel and pass them to RenderMan for rendering. By default each new child location retrieved from Katana will spawn a new thread for processing. This default behavior is unlikely to give the optimal performance for any given scene, however PrmanObjectStatements includes settings for tuning the efficiency and the level of parallelism for a particular pipeline (e.g. your studio's standard Op Chain) or various types of scenes (e.g. many instances, many textures, many primitives, or perhaps all three).

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