Baking out textures involves two easy steps.
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See Baking for more information. |
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The user should supply UVs (UV mapped) for the object to be baked. |
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In your RIS Network, add a PxrBakeTexture VOP. Wire its output to a PxrSurface color parameter so it will get evaluated.
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In the PxrBakeTexture VOP, set its output FileName. See PxrBakeTexture for descriptions of each parameter.
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