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Baking out textures involves two easy steps.

Info

See Baking for more information.


Note

The user should supply UVs (UV mapped) for the object to be baked.

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In your RIS Network, add a PxrBakeTexture VOP.  Wire its output to a PxrSurface color parameter so it will get evaluated.

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In the PxrBakeTexture VOP, set its output FileName.  See PxrBakeTexture for descriptions of each parameter.

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