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To render a polygon as a subdivision surface, add the RenderMan tab to the OBJ node. Toggle the "Render Polygons As Subdivision" parameter found in the Geometry > SubdivisionMesh rollout. You will also need to set the Style parameter to Catmull-Clark, Bilinear, or Loop. 


The images below were rendered using the PxrVisualizer integrator in Houdini.

Carousel Image Slider
dotsfalse
sliderHeight300
arrowsfalse
labelsFilternosubd
slidesToScroll2
slidesToShow2
captionstrue
Carousel Image Slider
dotsfalse
sliderHeight300
arrowsfalse
labelsFilterwithsubd
slidesToScroll2
slidesToShow2
captionstrue

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