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A bug that prevented the use of DWAa and DWAb EXR compression has been addressed
- Fix extraneous warnings created when rendering motion blur on alembic geometry imported into Houdini
- Bug fix pxrshadowsamplefilter Shader Type = output
- Fixed a bug on Linux where Houdini could crash if rendering to 'it' after having rendered in the Render View
- Fixed a bug that did not unhide geometry when subnet became visible
- Mesh light bug fixes including issues with referenced geometry
- Fix sun direction manipulator to prevent invalid directions
- Allow/Fix point, vector, matrix, normal osl parameters to render correctly
- Correctly reverse NURBS orientation
- First iteration now obeys crop window settings
A bug that caused imported envmaps from the preset browser to fail in Houdini has been addressed
Known Issues
- Phantom objects are removed from all rays, not just camera rays
- Applying undo of deleted nodes or collapsing to subnet may not work as expected
- Interactive Render Regions may require adjustment to start rendering
- Rewiring subnet indirect inputs
- Auto camera creation for IPR
- RenderMan clipping planes
- If a light instance's master is disabled, the first render/update will still show the master
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