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Fixes

  • Fixed a bug where displacement and volume shaders initialization would happen too late (i.e.  after displacement and/or dicing)

  • Added PxrSurface "glassRefractionRoughness" parameter also to PxrLayerMixer OSL shader
  • Prman would crash with the PxrProjector node if a coordinate system was not provided
  • Avoid deadlock when user plug-ins throw exceptions. Please note that all user plug-ins are expected to catch their own exceptions
  • Fix intermittent baking crash with subdivision meshes
  • Fixed a bug where uniform primvars of Subdiv and Poly meshes could return uninitialzed derivatives
  • Fix memory leak of framebuffer data when baking
  • Fixed a bug that could cause unrelated lights across a scene to randomly flicker when using a GOBO on any light
  • Fixed artefacts in PxrTangentField. The is a new "int backwardCompatible" parameter should you prefer the old behavior
  • Fix color array, matrix, and matrix array parameters with the python bindings
  • Fixed a bug where scenes with very high light counts could sometimes get stuck for a long period of time during initial scene processing
  • Fix incorrect varying quadric privmar length in scene graph API
  • PxrNormalMap, PxrBump: Fixed a rare crash when a misconfigured connected pattern fails to deliver the surface normal for bump layering

 

Miscellaneous Changes

  • Robustified replacing Pixar formatted textures on disk during live renders
  • The precision of OSL transforms from current to arbitrary spaces has been improved
  • Threading performance for the tessellation of dense displaced poly and subdiv meshes has been improved
  • We now invalidate curves clusters (if needed) after group flattening, before building the reference instances


Known Limitations

Interactive/Live Rendering Limitations

  • Bucket order or size cannot be changed during live rendering
  • Changes to Presence do not update when using the opacity cache option
  • Motion Blur will disappear during interactive rendering with scene changes
  • Objects are not re-diced during interactive camera edits
  • Mesh lights cannot be interchanged as geometry without restart.

RenderMan Pro Server

  • PxrUnified integrator is currently experimental as it does not yet support all the standard rendering features.
  • Meshlights cannot be instanced
  • Load on demand procedurals are not supported anymore, all procedurals are now loaded immediately
  • We do not read point data from OpenVDB files
  • PxrSurface back diffuse color is not output to the albedo color AOV
  • Analytical lights placed inside volumes may yield artifacts when made visible to the camera. As a work around, the light camera visibility should be turned off, and a geometry with a similar shape should be used (visible to camera, invisible to transmission and indirect rays), with the proper emissive bxdf.
  • Using the ' . ' character in the handle for an OSL shader could cause unpredictable results during re-rendering.
  • Per-Instance baking is not supported, only the reference instance.
  • 3d baking: no direct bake-to-ptex support.
  • PxrBakePointCloud cannot directly render ptex.
  • Sample/Display filter plug-ins do not have access to lighting services for light dependent effects, e.g. lens flare.
  • Adding new mesh light on existing geometry during IPR results in double geometry.
  • Motion blurred polygons do not motion blur normals when deformed. Use Subdivision meshes instead.
  • When attempting to access an array primvar, you must first check the size of the array primvar and allocate the appropriate space. Not doing so may lead to a crash.
  • Points and curves cannot be used as geometric lights.
  • Deformation motion blurred volumes don't currently work with densityFloatPrimVar or densityColorPrimVar. You will need to use a PxrPrimVar node connected to densityFloat and densityColor instead.

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