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Set RMAN_SHADERPATH environment variable to load oso files in path. These will be organized in TAB menu based on directory levels where they are saved. 

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Set environment variable RFH_ARGS2HDA=1 to create houdini digital assets on start up based on .args or .oso files found in RMAN_SHADERPATH and/or RMAN_RIXPLUGINPATH.

  • .oso shaders found in $RMAN_SHADERPATH are automatically converted to otls, and stored in $HOUDINI_USER_PREF_DIR/otls/rfh_osllib.hda