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Light linking can be done with the Light Linker node. Simply drag lights or collections of lights to the center Rules section.  Then drag geometry to the on/off sections for each light.  Similarly, you can drag geometry into the Rules section and add lights to the on/off sections for the geometry.

Differences from RfH

Note
Light shapes are visible to the camera by default.  In order to turn off the visibility on all lights, create a Render Geometry Settings node and set the Primitives scope to "All Light Primitives".  Then uncheck the Camera Visibility setting.

Image Modified

Note
Solaris does not have a texture manager.  To use a texture on a light source, you must first use txmake to convert the files to .tex

Known Limitations 

A number of lighting features aren't supported yet within Solaris:

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