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Light linking can be done with the Light Linker node. Simply drag lights or collections of lights to the center Rules section. Then drag geometry to the on/off sections for each light. Similarly, you can drag geometry into the Rules section and add lights to the on/off sections for the geometry.
Differences from RfH
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Light shapes are visible to the camera by default. In order to turn off the visibility on all lights, create a Render Geometry Settings node and set the Primitives scope to "All Light Primitives". Then uncheck the Camera Visibility setting. |
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Solaris does not have a texture manager. To use a texture on a light source, you must first use txmake to convert the files to .tex |
Known Limitations
A number of lighting features aren't supported yet within Solaris:
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