The Texture Manager has one simple role: convert images to RenderMan's texture format, using txmake. It handles single images as well as texture atlases (UDIM, Mudbox, ZBrush).
User interface
When you open a new scene, the Texture Manager will find all images used as textures and add them to a queue to convert them. The conversion settings will be based on a set of rules defined in a json file (see below).
Just press Parse Scene whenever you want new textures to be converted. Pick Image and Pick Directory allow you to pre-convert images without having to know how to use txmake.
Stop / Start the conversion queue
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