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RfK offers PRMan-specific light packages for creating each type of light in GafferThree. These light packages minimize the number of steps necessary to create a light. Shortcuts let you add a light with only one keystroke. Each light package also includes a set of light-specific attributes, available in the Object tab of GafferThree, which lets you control certain attributes per-light without adding an additional PrmanObjectStatements node.

The PxrMeshLight package includes the following attributes:


The analytic light packages only include Camera Visibility, which is set 'Off' by default, because the renderer ignores the other visibility attributes for analytic lights.


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Using Light Filters

Light filters are a powerful way to control a light's appearance. With Katana 2.0 or 2.1, light filters can be added to a scene with a PrmanLightFilterCreate node. GafferThree support for light filters is available in Katana 2.2 and above. You can find a detailed explanation about light filter setup in the link below:


Using Portal Lights

PxrPortalLight is an optimized environment light. Because Portals are lights, not light filters, they require a special workflow. GafferThree support for portal lights is coming in a future version of Katana. You can find a detailed explanation about portal light setup in the link below:

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