Bump Roughness was created for efficiently sampling micro details. With this pattern, RenderMan automatically switches from a bump map to a roughness value depending on the size of a feature in the camera, effectively improving your render times by lowering the sampling rates needed to render such details.
Simply use traditional bump or normal maps and the Texture Manager will convert them to Bump Roughness textures automatically. You'll notice your newly created tex files now have a b2r suffix after the file name, such as myTexture_b2r.exr.tex
© Disney/ Pixar
One such example is Louise Nash (shaded by Yeon Kang) from Cars 3. Here you can see extensive wear of the clear coat on the paint job, which creates micro-scratches and breaks up the specular in interesting ways, also driving the anisotropy in ways which more accurately reflect the intended look-development.
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Input Parameters
b2r Texture
This expects a b2r texture generated by txmake. If you are using RFM, RFH or RFB, the Texture Manager can take care of that for you.Simply use traditional bump or normal maps and the Texture Manager will convert them to Bump Roughness textures automatically in RFM, RFH or RFB. You'll notice your newly created tex files now have a b2r suffix after the file name, such as myTexture_b2r.exr.tex
See the txmake documentation for details.
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