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Amount to adjust the normals when the geometric normals are facing away from the camera. This is useful when we see artifacts in the render. The below example is an extreme bump setting designed to exaggerate the effect. Notice that the edges (glancing angles) are most affected. More subtle bumps will see this correction further confined to edges.

Image Map Area
adjustNormals_0.jpg
adjustNormals_0.jpg
titleadjustNormals_1.jpg

Before After Image Slider
hoverfalse
methodoverlay
overlayedSlidertrue
leftImageimage_galleries_uuid_adjustnormals_0.jpg-f8722cd6-1603-4c17-b951-eacee8155342
rightImageimage_galleries_uuid_adjustnormals_1.jpg-18b27815-b589-4ee3-84ff-e551715204af

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