PxrAovLight is a handy utility light that allows a lighting artist to output a shot-specific AOV mask without needing to request one from the shading artists. In this example, we'll see a common request...getting a refraction AOV for a character's eye. In this case we'll simplify it with a red sphere inside a glass sphere.
Maya and RIB file
Download a Maya file or inspect a RIB file for this example:
Action Button | ||||
---|---|---|---|---|
|
Light Linking with PxrAovLight
...
Because PxrAovLight is a "light", light linking and light filters can modify the output AOV.
Maya and RIB file
Download a Maya file or inspect a RIB file for this example:
Action Button