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PxrAovLight is a handy utility light that allows a lighting artist to output a shot-specific AOV mask without needing to request one from the shading artists. In this example, we'll see a common request...getting a refraction AOV for a character's eye. In this case we'll simplify it with a red sphere inside a glass sphere.


Maya and RIB file

Download a Maya file or inspect a RIB file for this example:

Action Button
textDownload
urlhttps://rmanwiki.pixar.com/download/attachments/63340972/PxrAOVLight_Demo.zip

Light Linking with PxrAovLight

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Because PxrAovLight is a "light", light linking and light filters can modify the output AOV. 

Maya and RIB file

Download a Maya file or inspect a RIB file for this example:

Action ButtontextDownloadurlhttps://rmanwiki.pixar.com/download/attachments/63340972/PxrAOVLight_Demo.zip