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All CG animations made at Walt Disney Animation Studios use this material model and the source code for the Pixar version of this material, PxrDisneyBsdf, is available among the bxdf code examples.

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Examples of different material parameter settings for PxrDisneyBsdf: metallic reflection, thin diffuse transmission, thin specular transmission, subsurface scattering, and glass refraction and reflection.  Image inspired by Figure 1 of the Burley Bsdf paper.

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