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Defines the number of sides a material has, 1 (default) or 2 where a backside can be a different material look.

Material Front

This is the material that defines the front facing result.

Material Back

This connection is available if the Material Sides is set to 2 and defines the look of the backside of the surface.

Presence

This connection is available if enabled in the Features below. This connection allows you to define the visibility of a surface using a pattern connection.

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Allows the creation and connection of a presence setting or connected pattern to control the visibility of the object.

Compute Opacity

This enables or disables the computation of opacity for transmissive materials (like glass). Leaving it off can speed up a render for possible draft or preview renders.

Computer Subsurface

This enables or disables the computation of subsurface scattering (when in use). Leaving this off can speed up draft or preview renders.

Compute Interior

This enables or disables the computation of the interior for transmissive materials (like glass). Leaving it off can speed up a render for possible draft or preview renders. If enabled, the Compute Opacity control also needs to be enabled.

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