Examples of Stylized and Realistic Subsurface Scattering in skin rendering
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In the parameters below, some of them can be overridden by a PxrLayer when connected to the Input Material or through a PxrLayerMixer. PxrLayerSurface is designed to better illustrate which parameters are not able to be overridden in a layer by including only parameters that are global. We recommend this material when you know you will be layering. The results of these settings are unchanged.
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Note that PxrSurface supports only homogeneous volumes for these models.
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Subsurface
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Subsurface Model
Select a subsurface scattering model: Jensen Dipole, d'Eon Better Dipole, Burley Normalized, Multiple Mean Free Paths, and Path Traced Modes. The parameters are populated based on the model chosen and are valid for that model. If you change which model you use, your connections may be lost to invalid parameters.
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Material | Albedo/Color | Mean Free Path Color |
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apple | 0.846 0.841 0.528 | 6.96 6.40 1.90 |
chicken1 | 0.314 0.156 0.126 | 11.61 3.88 1.75 |
chicken2 | 0.321 0.160 0.108 | 9.44 3.35 1.79 |
cream | 0.976 0.900 0.725 | 15.03 4.66 2.54 |
ketchup | 0.164 0.006 0.002 | 4.76 0.58 0.39 |
marble | 0.830 0.791 0.753 | 8.51 5.57 3.95 |
potato | 0.764 0.613 0.213 | 14.27 7.23 2.04 |
skim milk | 0.815 0.813 0.682 | 18.42 10.44 3.50 |
skin1 | 0.436 0.227 0.131 | 3.67 1.37 0.68 |
skin2 | 0.623 0.433 0.343 | 4.82 1.69 1.09 |
whole milk | 0.908 0.881 0.759 | 10.90 6.58 2.51 |
Gain
Subsurface scattering weight. Higher numbers increase the visibility of the subsurface scattering.
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