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  • PxrSetRange: new pattern to remap signals using SeExpr's compress(), expand() and fit() functions.
  • PxrArithmetic now support supports many more functions, mirroring Blender's Math node.
  • PxrPhasorNoise: Added direction flow controls to align waves along the vector direction.
  • PxrVariable: fixing typos.
  • PxrRamp: Added a clamp parameter to keep output between 0 and 1.
  • Fixed typo in the argument to Dx() and Dy() in the non-manifold initTxCoords() OSL function. The typo caused incorrect t derivative in non-manifold OSL bump mapping when "invertT" is 1 (which is the default). The bump direction will change in images with OSL bump mapping and "invertT" 1 (which is the default) and the bump amount driven by a non-manifold input. The bump direction now matches the corresponding old C++ bump code and the manifold version of the same code.
  • Fixed a bug that could cause a crash when using OSL fmod() with differing variable types.
  • It is now possible to compile our patterns without HexTiling functionality by passing the PXR_HEXTILE_DISABLED define to oslc.

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