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Note |
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Here we're using the Default Denoise settings but there are other useful settings:
You can also choose different modes:
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Info |
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Your pixel filter should be set to "importance". RenderMan for Maya and Houdini turns this on automatically when selecting Denoise on AOVs |
Getting Ready to Use Denoise
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Trying Denoise
Using the simple Checkpointing in Renderman can give you multiple chances to try Denoise on frames as they converge without losing time by starting the render over. Below is a set of examples of trying Denoise at the same strength on different levels of convergence. Keep in mind you want an image similar to the one at the top of the page, which is our reference image fully converged. The bottom image in this section is very similar and with less than 25% of the samples in the reference image needed.
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