Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Info

See Subdivision Surfaces for more information on subdivision surfaces.

Note

Poorly tessellated (non-subdivision) surfaces may show artifacts when rendering like dark edges and outlines. It's recommended to render smooth subdivisions to avoid this artifact. You may also use polygons with no normals defined and then subdivide, RenderMan will compute the normals for you.

 


To render a polygon as a subdivision surface, add the RenderMan tab to the OBJ node. Toggle the "Render Polygons As Subdivision" parameter found in the Geometry > SubdivisionMesh rollout. You will also need to set the Style parameter to Catmull-Clark, Bilinear, or Loop. 

...

Details on these settings along with illustrations can be found on the RenderMan page for Subdivision Surfaces

The images below were rendered using the PxrVisualizer integrator in Houdini.

carouselbefore-after-slider-macro-v2
methodoverlay
dotsfalse
sliderHeight300
arrowsfalse
labelsFilternosubd
width100%
slidesToScroll2
slidesToShow2
captionstrue

Carousel Image Slider
dotsfalse
sliderHeight300
arrowsfalse
labelsFilterwithsubd
slidesToScroll2
slidesToShow2
captionstrue

 

...

overlayedSlidertrue
leftImageimage_galleries_uuid_rfhSubD_ExampleOff_png-8e3cd2dd-a370-4b2f-9d11-72b7a69d56b7
rightImageimage_galleries_uuid_rfhsubd_exampleon_png-3030b033-e216-4b43-8c0c-6a710bc835a1

...