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- Points
- Spheres
- Streak
- Multistreak
- Sprites
Real Primitives
RfM renders particles as real geometric primitives. RenderMan's highly optimized particle primitives are fast and efficient and carry many benefits, including:
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There are some cases where RenderMan for Maya does not correctly translate Maya's configuration. Generally, if you stick to the proscribed prescribed steps and avoid obscure orientation configurations, you'll get good results.
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