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Show Advanced Options: Show more advanced options in the user interface.

Image Added

Texture extensions: All texture file extensions so the texture manage knows which files can be marked as already converted.

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These settings are defined in a $RMANTREE/etc/txmanager_rules.json.

Info

The default rules are build for efficiency and you shouldn't have to modify them unless you have specific pipeline requirements

JSON structure

Here is a very basic example. See $RMANTREE/etc/txmanager_rules.json for the real rules.

Code Block
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{
    "pattern": {
        "args": {
            "texture_type": "regular",
            "smode": "periodic",
            "tmode": "periodic",
            "texture_format": "pixar",
            "texture_filter": "catmull-rom",
            "resize": "up-",
            "data_type": null,
            "compression": "lossless",
            "compression_level": null
        },
        "rules": {
            "'_i8t' in '%(img_name)s'": {
                "args": {
                    "texture_format": "tiff",
                    "data_type": "byte"
                }
            }
		}
	}
}

Category

HereIn the example above, the category is pattern, but there are other pre-defined categories: light, lightfilter and imageplane.

args

This section is a dictionary representing default txmake parameter values for the current category. The key names (texture_type, smode, tmode, etc) are coming from the TxParams class of the txmanager python module.

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Here we define a set of rules that will all be executed in the file's order. The key string should evaluate as a python expression and return True once substituted.

There are a number of available substitution tokens:

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Code Block
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"'_i8t' in '%(img_name)s'": {
	"args": {
		"texture_format": "tiff",
		"data_type": "byte"
	}
}

... matches "_i8t" in the image name, which is here interpreted as shorthand for "8 bits integer tiff format" and sets the texture format to "tiff" and the image to "byte" (8 bits integer, see txmake documentation). For example, a file named "roof_top_diffColor_i8t_v06.png" would match that rule.

Of course, you can create more sophisticated tests by using the and and or keywords.

Code Block
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"'%(img_type)s' == 'float' and %(img_depth)d > 16"

The standard rules tend to rely on the node_type, img_type and img_depth to pick the best file format and compression algorithm.