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The PxrDisneyBsdf is a nice and simple straightforward physically-based model with a concise number of parameters, allowing for a wide range of photoreal and artistic materials, including diffuse and specular reflection and transmission, clearcoat, sheen, and subsurface scattering.
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Examples of different material parameter settings for PxrDisneyBsdf: metallic reflection, thin diffuse transmission, thin specular transmission, subsurface scattering, and glass refraction and reflection. Image Image inspired by Figure 1 of the Burley Bsdf paper.
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Basic
Base Color
The main surface color, usually supplied by texture maps.
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