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Density Scale
Multiplies the density of the smoke volume by this value. Thicker density can produce darker colors and more opaque shadows in renders.
Image Grid Gallery sources 5f038baf-c767-4144-bbee-6920c312169f,da0450eb-5747-483e-96e7-b652e2497b27,e43a42d7-9da4-4487-aa81-2e4ffd8866aa,db2d5c93-0360-4d40-94c3-917cc83a9e62 labelsFilter smoke itemSize 430 sort date reverse true containerWidth 960
The above images demonstrate Smoke Density values of 20 / 50 / 100 / 200
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Density Source Range for Remapped Smoke Density
A fit operation that fits these source values to 0-1 for accurate remapping using the ramp. Values outside of this range are clamped.
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Pro Tip: Using the Ramped Smoke Density can be used to sharpen the look of your volume by remapping the left side of the ramp to zero to remove very low densities. |
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Smoke Color
Defines the color of the smoke, either with a constant color or via a ramp.
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A fit operation that fits these source values to 0-1 for accurate mapping on the Smoke Color Ramp. Values outside of this range are clamped and will receive the color on either end of the ramp. If the maximum density of your simulation is 2, for example, then putting 0 in the minimum and 2 in the maximum will provide full, unclamped color coverage of your simulation data.
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Pro Tip: Using the Ramped Smoke Color can help improve the depth of your smoke without increasing the density scale for simulations like bonfires or candles. Your simulation density data should have varying values to increase the variation of color using the ramp. |