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In the parameters below, some of them can be overridden by a PxrLayer when connected to the Input Material or through a PxrLayerMixer. PxrLayerSurface is designed to better illustrate which parameters are not able to be overridden in a layer by including only parameters that are global. We recommend this material when you know you will be layering. The results of these settings are unchanged.
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Clear Coat
Clear coats are great for making a top glazed layer found in coated objects or paints like car paint, carbon fiber, and more. You can even use a bump exclusive to this layer to make for convincing coating imperfections. While roughness is available, this layer is intended for low amounts of roughness. You will notice in the parameter examples that the base diffuse is 50% gray to illustrate how this works as a coating. If you need a metallic surface, use the above Specular lobes.
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Understand that this control changes meaning in the Physical Mode and operates as a multiplier for the reflection result in Physical mode. You can control reflection intensity and even tint the result using this parameter in Physical Mode.
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Fresnel Exponent (Artistic Mode)
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