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See PxrDisplace for how to add scalar and vector displacement as well as displacement layers. |
- Add a PxrDisplace VOP to your RIS Network and connect to the PxrMaterialBuilder's output_collect node. Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for textture texture or ptex respectively. We can wire a shading network also. . We recommend vector-based displacement, especially when layering.
- Wire your PxrDisplace VOP to the rman__displacement shader input of the PxrCollect materialoutput_collect node.
- Displacement settings are found on the RenderMan tab > Primvars > Shading > Displacement on the geometry OBJ being displaced.
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Trace displacements is on by default. Set a displacement bound to render displacement, a setting of 0 turns off displacement on the object. |