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Formatting style for atlas textures. When enabled, the filename must contain _MAPID_ which will be substituted automatically according to the surface parameterization.
Value | Example (texture_MAPID_.tex) |
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None | texture.tex |
UDIM (MARI) | texture1001.tex |
UV Tile Base-1 (Mudbox) | texture_u1_v1.tex |
UV Tile Base-0 (Zbrush) | texture_u0_v0.tex |
Note |
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UDIM is only defined for textures with U values in range 0.0 to 10.0 and V values greater than 0.0. Users should avoid negative texture coordinates for all atlas texture workflows. |
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Control reading from input patterns or baked textures during regular renders.
Value | Description |
---|---|
Automatic | Attempts to first read previously baked textures, else the input pattern. |
Input | Always reads from the input pattern. |
Texture | Always reads from previously baked textures, else the missing color. |
File Type
Output file type display driver such as txmake (.tex), OpenEXR (.exr), and TIFF (.tif).
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This parameter chooses the 2D or 1D primvar that defines the texture manifold. For NURBS objects this should be UVW uvw.
PrimVar T
This optional parameter chooses a second 1D primvar that defines the texture manifold.
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Used to specify which UDIMs you are interested in baking, ignoring the rest. Example: 1001-1003,1011
This would bake only tiles 1001, 1002, 1003, and 1011
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