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The workspace editor allows you to control the various aspects of asset management for RenderMan for Blender.
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To open the editor, go to the output properties and properties and click Open Workspace.

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A new window should open that looks similar to the image below

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Output Path

The root output path for all generated files for the scene. Can be referenced with the <OUT> token in other paths.

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Controls the output path and naming of 2D texture files when doing 2D illuimnation illumination baking.

Version and Take

These control the values of the <version> and <take> tokens.

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This section allows you to add your own token/value pairs that can be use the output paths above or in various file path and string settings.
These user tokens are saved as part of the scene.