Lighting
- The new material workflows requires that the most downstream VOP node is a PxrMaterialBuilder, even for lights. Please insure when loading old scenes that the shop_lightpath points to a PxrMaterialBuilder PxrCollect VOP.
- Pxr Std Lights (which are RSL lights) were deprecated in RenderMan 21. Create a new Pxr C++ light. See Adding LightLights.
Shading
- The new material workflows requires that the most downstream VOP node is a PxrMaterialBuilder.
- RSL (RenderMan Shading Language) support was removed in RenderMan 21. Materials (BxDFs) are C++ constructions and patterns should be OSL when possible.
- We accept the Houdini attribute names for use in shading by connecting a PxrPrimvar or PxrAttribute node to a parameter using the appropriate name.
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