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- Add a PxrDisplace VOP to your RIS Network and connect to the PxrMaterialBuilder's output_collect _output node. Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for texture or ptex respectively. We can wire a shading network also. We recommend vector-based displacement, especially when layering.
- Wire your PxrDisplace VOP to the shader input of the output_collect _output node.
- Displacement settings are found on the RenderMan tab > Primvars > Shading > Displacement on the geometry OBJ being displaced.
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