In production, wedging Houdini Wedge Render Node accelerates the process in finding the best settings for your asset/shot.
In your RenderMan RIS ROP, add either $WEDGE (the wedge value of your wedge) or $WEDGENUM (the number of the wedge stepsstep) to your Display output file name.
- Create a wedge ROP. Note that we are not connecting the wedge ROP to the RenderMan RIS ROP.
- Set the Output Driver to the RenderMan RIS ROP.
- Specify the Channel (e.g. shader parameter) that you want to wedge.
- Specify the Range and Number of Steps to wedge.
Render Your Wedge
In your wedge ROP, select Render Wedges button to render your wedges.