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Scale the frequency of the feature uniformly in 3D.
Use
Usage | Value | Default variable | |
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Current position: P | Use the current (displaced) surface position | 0 | P |
Undisplaced position: Po | Use the surface position before it was displaced | 1 | Po |
Deform : __Pref | Use a reference position primitive variable in object space | 2 | __Pref |
Deform & transform: __WPref | Use a reference position primitive variable in world space | 3 | __WPref |
Note |
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You can only use |
Why use the un-displaced position ?
When using the same 3d noise in the BxDF and the displacement, you should use Po to make sure the patterns are lining up.
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Bad: using P Good: using Po
Pref
Name of geometry Pref (Maya uses __Pref and __WPref). Default is P
Note |
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This field is only used when Use is set to "Deform : __Pref" or "Deform & transform: __WPref". If left empty, we assume either |
Coordinate System
Name of a coordinate system transform to apply to the manifold. (Maya calls these place3d nodes).
Info |
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If left empty, we use the position in object-space, as this is what you need for non-deforming objects. |
Output Parameters
result
The 3D manifold.
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