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Scale

Scale the frequency of the feature uniformly in 3D.

 

Use

Select the type of position and normal you want to use.

 

 UsageValueDefault variable
Current position: P + NUse the current (displaced) surface position and normal0P Nn
Undisplaced position: Po + NoNUse the surface position and normal before it was displaced1Po NoN

Deform : __Pref + __Nref

Use reference primitive variables in object space2__Pref __Nref
Deform & transform: __WPref + __WNrefUse reference primitive variables in world space3__WPref __WNref
Note

You can only use __Pref/__Nref and __WPref/__WNref if these primitive variables have been attached to your geometry. Otherwise the pattern will use P and Nn.

 

Pref

Name of geometry Pref (Maya uses __Pref

by default

/__Nref and __WPref/__WNref). 

Note

This field is only used when Use is set to "Deform : __Pref + __Nrefor 

 

"Deform & transform: __WPref + __WNref".

If left empty, we assume either __Pref or __WPref, based on the current Use settings.

Nref

Name of geometry

Nref

Reference Normal (Maya

uses

uses __Nref

by

/__WNref by default).

 

Note

This field is only used when Use is set to "Deform : __Pref + __Nref" or "Deform & transform: __WPref + __WNref".

If left empty, we assume either __NRef or __WNref, based on the current Use settings.

 

Coordinate System

Name of a coordinate system transform to apply to the manifold. (Maya calls these place3d nodes).

Info

If left empty, we use the position in object-space, as this is what you need for non-deforming objects.

 

 

Output Parameters

result

The 3D manifold that carries N as well.

resultX

A float representation of the X component of the manifold.

resultY

A float representation of the Y component of the manifold.

resultZ

A float representation of the Z component of the manifold.

resultN

The normal of the manifold struct.