This is RenderMan 21 Documentation you are viewing. The Rmanwiki home page will redirect you to the current documentation.
Image from Finding Dory
Were you expecting RenderMan Documentation for version 20? Here's the new home for the previous version documentation of RenderMan 20.x.
Image from Cars 3
To better organize and update the documentation, each plugin now has its own space and your bookmarks may have been broken. Make use of the links in the menu bar above to find information and release notes related to each one.
Welcome to the RenderMan Documentation. Here you can find information on how to install, license, and use RenderMan and the various integration options like Maya, Houdini, and Katana. You can use the links on the left Contents Bar to navigate around. For further support you can visit us on the forums!
This new and refreshed documentation experience is in rapid progress and continues to grow with new tutorials and content. As such, some links may not yet be active and ask for a login. Previous documentation versions can be found through the RenderMan Support Forums for download. Here you will find a package for Pixar_RenderMan_21_htmldocs.tgz containing the old-style developer documentation alone.
For the first time, RenderMan now ships with the same shaders & lights used at Pixar, the very same that created Finding Dory … providing all RenderMan artists access to Pixar’s toolbox for lighting and look development, real tools that have already created amazingly sophisticated and complex imagery for feature film. In addition, this major release represents the maturation of the rendering framework, which has been tested and proven on feature films such as Jungle Book, Blade Runner 2049, and Star Wars: The Force Awakens, establishing RenderMan as the most advanced rendering platform currently available. Developed specifically for animation and VFX, RenderMan is focused on expanding the creative horizons for storytelling while continuing to raise the bar for performance and quality. More than just a renderer; it is a complete shading and lighting ecosystem, more powerful, accessible, and comprehensive than ever before.
Pixar Production Shaders — Finally, you can get production shaders from a major studio out-of-box for your own projects, straight from Pixar Animation Studios … no development required. Not only are these shaders fine-tuned for the highest level of performance, they also come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image … and everything in between. With Pixar’s Marschner Hair dial in realistic (or fanciful) hair, with features not available in other models, but quite common in the real world, like luminous backscatter.
Pixar Surface Collection — The new library of physically based materials shipping with Pixar Surface makes it easy to dial in any type of material: plastics, metals, ceramics, rocks, liquids, and more. Materials can also be browsed, created, and shared with the new Preset Browser in RenderMan for Maya, a helpful tool for managing shaders, lights, and textures.