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There are some limitations to this, however.  If the maximum samples are not set high enough, then lowering the relative pixel variance on undersampled objects may not help much.  Another limitation is that this only works on objects directly visible to camera rays; it does not affect the sampling of the shadow cast by the object, nor does it affect the sampling when seen indirectly through reflection or refraction.  For these, you would need to adjust the relative pixel variance on the object receiving shadow, or doing the reflection or refraction.  Finally, note that an extreme difference in sampling between an object and the background behind it can produce a halo-like effect.

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